TABLE OF CONTENTS:
Novels For Sale
Gunfighter's Ride: Jimmy Hedgecock joins the Pony Express and has to deal with ghosts, mad medicine men, and demons from the Chinese Underworld
Bob's Walk: Bob Ditko finds himself hunted through a set of interlocking landscapes as he tries to find his way home.
Duncan's Engine: Duncan Pace finds a machine in the junkyard. He rebuilds it, not knowing it would send him to save the princess in another world.
Duncan's Machine: Duncan Pace has to save the world from ice spirits set loose from their captivity.
Write or Die: Merrywell Cot has to save the residents of his village with the strange power of a fabricator.
The Magistracy:
Fugitive's Flight: Wong Se How and his partner, Wing Long, return home to China to deal with a problem they caused. Nothing is going to get in the way of them ending their running.
Bandit's Bedlam: Joe Cogburn is locked up in a sanitarium where not everything is what it seems.
Masked Men and Monsters: The first collection of stories collected and for sale.
Fifth City: A group of heroes try to save a city from destruction.
East Bound and Down: A professional driver picks up a plague carrying passenger. Now he has to make a run cross country to save the world.
Church Hill:
Book One: Masked Men and Monsters
Book Two: Children of Ghosts and Lightning
Book Four:
T.K's Ping Pong Challenge: Tom Kerry takes on one of Jack Dragon's minor villains during a magic show.
Jack Dragon's Family: Jack Dragon has a talk with his cousins and grandmother before dealing with a nest of monsters.
Viciousness in Vancouver- Calvin Cassidy is asked to go up north to set up another Deacons team.
A Leaguer's Fount of Monstrosity: A Leaguer's System is found and joins the fight for a planet's survival.
Ringbearer:
Chasing Lightning: Cory Chase begins his search for the jewels of his ring with the help of the Blinker.
Chasing Shadows: Chase and the Mocker have to deal with a knight of wands.
Chasing Dragons: Chase and Jack Dragon have a talk.
Chasing the Future: Chase meets a hero of the past as he deals with a current problem.
Chasing the Past: Chase dreams of why his predecessor retired and the fate of the past Tarot.
Chasing Shapes: Chase and Hero X have problems with the railroad.
Chasing Ghosts: Chase and Yusuke Tremaine stop a haunting at a school.
Chasing A Beast: Chase has a nice talk with Quin and Diana Morgan, and makes an enemy of Cindy Taggert.
Chasing Islands: Chase and Cindy Taggert have a showdown in Japan which is disrupted by an amateur hero
Chasing the Monkey: Chase runs into Sun Won Kon, the Monkey King.
Chasing Chase: Chase's allies and enemies come together in a showdown at Kwan Lee.
Chasing Winter: Chase crosses into Russia, picking up a strange group of followers as he heads west.
Chasing the Red Star: Chase meets the Guardian of Moscow, and helps his friend Taz see the ocean, while facing a villain that uses water as his weapon.
The Strangers
1938: Into the Past with Strangers: A group of heroes oppose Mad George's quest for a hidden weapon.
1938-1944: Letters From a Stranger: The Patriot goes to war and pays the price.
1955: A Stranger in Space: Scott Bolo is blasted across space. He encounters the expanding Conglomerate, and realizes they destroy every other species in their path.
1957: A Stranger Goes to War: Scott Bolo leads an attack against the Conglomerate's homeworld.
In the Company of Strangers: A group of heroes comes together to take on a giant lake monster
Walking With Strangers: The Canines have decided to plunder a storage facility for a lost piece of technology. It's up to the Strangers to stop them.
Gaming With Strangers: Mad George Tribolyte and Hermit Spangler make a bet. Tribolyte picks a covey of death dealers as his pawns. Spangler has one confused book seller.
Monster Hunting Stranger: The Duster Boy appears to lend a hand against a shapeshifting cannibal.
New Home For A Stranger: SSGT. Baloo is stuck escorting Zornwil to his new home.
Young Strangers: Four heroic kids stand up to a villainous mouse.
The Stranger Crowd: Tribe and Clonus clash with different definitions of one man army
Time Line:
1000's: The Knight of the Ring: Sir Pursuivant is asked to find out what is going on in Southern England. Is it a witch, or a dragon?
1880's: The Devil's Right Hand: Kid Kelly becomes a fugitive thanks to a quick temper and a fast hand.
1880's: The Gambler: Kid Kelly has to escape a train full of bounty hunters with the help of a gambling man.
1880's: Midnight Rider: Kid Kelly heads for California with a posse at his back.
1890's: Coward of the County: Kid Kelly takes revenge for the death of his wife.
1940: The Golden Age: Heroes from World War II become a group to save London from invasion.
1942: Tremaine's Haunting: Don Hannigan, The Haunter, wants to see a circus. He has to deal with a missing child first.
1949: Demon Deacon Blues: Dean McKarren just wants to be a monster movie actor. This is where he turns into a real monster.
1954: Blake's Seven: Adam Blake assembles his team to save the world.
1954: Blake's Joke: Blake and his men must get back a kidnaped clown.
1955: Tremaine's Decapitation: Tremaine recovers enough to take on Johnny Shield.
1955: Tremaine's Night: Tremaine dreams of time when he wasn't a monster from beyond the grave.
1955: Blake's Bullet: A villain is broken out of jail for some unknown reason. Blake has to get him back.
1955: Tremaine's Desert: Dean McKarren, the Demon Deacon, runs into the undead cannibal.
1955: Blake and the Veil of Time: Thomas Chantry has a world ending dream. The problem is Chantry is the Veil and dreams the future.
1955: Blake's Pilot: Cap Carrington has a problem with a missing airplane. Naturally he recruits the other members of Blake's Seven to help him out.
1955: Tremaine's Assistant: Tremaine has a chance at redemption. Can he make it happen with the help of a mysterious Wayfarer.
1955: Blake's Gunfighter: Cully Morrigan gets involved with a gang war.
1955: Blake and the Revenge of the One Handed Man: Blake's Seven takes on Joshua McCabe and his plundering of Morgana Le Fay's tomb.
1955: Tremaine's Favor: Tremaine reveals a secret from the past on his first step from his villainous past.
1955: Blake's Tournament: Blake visits an old stomping ground to take on a new enemy.
1955: Tremaine's Ride: Tremaine and the Owlhoot take on a motorcycling arsonist.
1955: Tremaine's Raven: Tremaine and The Crimson Raven battle Nebiros the Magician.
1955: Tremaine's Knight: Morgana Le Fay strikes with her own modern knight.
1955: Owls and Ravens: The Owlhoot and The Crimson Raven take on the possessor of the Loom of the Three.
1955: The Green Beast Walked: A traveling salesman is forced into a career change.
1955: A Quickling Beast: The Green Beast is back with woman trouble.
1955: Blake's Trip Around the World: Blake's Seven and Lazarus Tremaine face danger on all sides as villains unite.
1955: The Raven's Doctor: Dr. Long and the Crimson Raven face a sculptor looking for a cure for his deadly disease.
1955: Fire Versus Ice: Ice Needle has been hired to wreck Monty Barrington's business. Barrington has a masked identity of his own.
1956: Tremaine and the Lightning: Lazarus Tremaine has to deal with a magician who want to be king of spirits.
1956: Tremaine's Flight: Lazarus Tremaine has to deal with the Shrike with the help of a retired Guardian.
1965: The Color of Justice: Hue Man takes on a victim of science gone mad.
1980: Jack Dragon's Uncle: Jack Dragon and his Uncle Yune face off against Tiger Devils.
1985: The Dragon of New York: Danny Leong, the Dragon Mage, searches for the killer of his father.
Hero Museum:
1965: The Dial of Doom: The last case of the Dialer is recounted
1956: Dragon's Teeth: Oliver Hunt pits his ring granted powers against faceless teeth.
1880's: The Gun of Brennan: Noah Brennan is on the run and finds a pistol unlike any other. Can one scarred bounty hunter stop his mad flight from justice?
1948: The Magic Hat: The Great Gildersleeve wants to commit one more crime to make his name immortal.
1996: The Abominable Amulet: Jack Dragon starts his career in Church Hill with a case involving murder, jealousy, and a magic amulet.
1956: The Poster of Monsters: The Demon Deacon deals with a monster problem for an actress working at the Ever Brothers studio.
The Bierce Academy for the Gifted:
Welcome to the Bierce: A group of boys move in together at a boarding school.
Alchemical Robotics: On Earth Whyte, a giant menace activates to draw William Whyte's parents and the Prince to battle it.
Camping Trip: The boys accept a challenge to get out of gym class.
1942: Invasion of the War: Steve Higgins and the First Squad are caught by surprise by the end of the world on Earth Edwards.
Dead Heroes: Sent back in time, the boys have to save the past and the future.
Into the Woods: A monster wants to eat Jay Edwards's brain.
Test Run: Jay and Chuck have to save the day from cultist cheerleaders.
Other Worlds
Guardian of the Realm
A Day at the Digital Races: Danny Dolan gets involved with a sports fixing scheme.
Digital Demons: Two old enemies decide to team up to stop the boy hero.
A Twinkling of Digital Stars: The Majestic Empire has invented the Sun Killer to stop its revolution in its tracks.
The Lair of a Digital Dragon: A new haunted mansion is nothing in a land full of them. The problem is who lives in this one.
Knights of the Digital Sky: The Majestic Empire raids the Fox Cluster with the intention of assimilating it. Danny has to come to the rescue.
A Gathering of Digital Heroes: Danny decides that the Majestic Emperor can't be allowed to breach any system he wants. He recruits some of the best fighters he can find and conducts a raid into the heart of his enemy's forces.
A Walk in the Wild Woods: A mercenary company is betrayed by the people who hired them.
The Magistracy
Silver's Magistracy: Jerry Silver is put in charge of a superhuman task force. Their first job is to repel an extradimensional invasion.
The Magistracy Hit: A hitman is sent after the Magistracy.
The Magistracy Hunt: An army of cloned superhumans are sent against Magistracy Tower.
The Magistracy's Baby: The Writer builds his heir.
The Magistracy's Legion: The Magistracy and allies battle a merging of worlds.
Magistrate's End: A hero dies.
Origins
Jerry Silver: Johnny Gold is in action over Los Angeles with unfortunate consequences.
Luna and Phaeton: Teenagers taken off the street are turned into living weapons.
John Public: A man off the street is made into the champion of humanity whether he likes it, or not.
The Chemist: Two apprentices have an argument over what the future will be.
Quick: A nosy reporter becomes the world's fastest woman.
Maker: An roboticist becomes a vigilante to save her invention.
The School
School's In: A snipe hunt produces a real monster for the heroes.
A School For Monsters: A call for help brings the Second Team up against a mummifier.
School Fears: The Office is under attack from a preemptive strike by the mysterious Father.
School of Hard Knocks: Pointer is lured into a trap.
School Spirit: The School and the Magistracy try to deal with the menace of the Father.
Donovan The Lamp
The House on the Corner: Two boys vanish. Their parents turn to the cursed man, Donovan the Lamp, to find them.
Shadow of a Broken Man: Donovan is enlisted to stop a man-eating creature.
A Night at the Lonesome October: An old enemy arrives to duel with the cursed man.
The List: Donovan has a horde of new clients to help out.
Traces of Smoke: Donovan and K.C. Locke try to figure out who wants to kill her.
Tales from the Lonesome October
The Story of the Awesome Astonishing Amazing A-Man: Andy Axemore tells a story about a man with a green flame versus a mechanical marauder.
The Rat King: Exterminators are called in to clear apartment buildings.
The Demon Chair: A possessed chair leads to murder.
General of Smoke: K.C. Locke is back with another tale of possessed objects
The Wreckers
The Will: Four people inherit the chance to stop a demonic invasion.
The House: The Wreckers return to investigate a haunted house.
The Town: The Wreckers try to stop another invasion of their adopted town.
Counterparts
A Crisis of Two Worlds: The Network and the Theater have to deal with a catastrophe when their earths begin to collide.
Crisis From a Third Earth: The Kings invade the Theater's earth. Can the Network save the day?
The Lost: The multiverse is threatened and only heroes that have been erased from history hold the answer to save the day.
Fight for Freedom: The Network and the Theater join forces to help an Earth crushed under the Axis heel.
Trouble From Terry Town: The Gangbusters from afoul of one of their oldest enemies. They need some help to save the Earth from a cosmic collision.
The E-Men's Big Ride- The Problem Solvers have to stop an agent of the Apocalypse.
Cleaner Magic- The Pixie has to deal with a metamorphic stalker.
The Sentinels of Magic
Sentinels of Magic: A sprite has been challenged to trial by combat. He turns to a group of misfits for help.
The Holidays
Halloween: Mike Holiday goes to a festival and finds a town with a secret.
The Supernaturals
Mind The Bully: Sammy Dell has a problem at his school. Perhaps a little coaching from his mental creation will help him out.
Dashing to the Rescue: Walter Kessel has been cursed. He uses that curse to help the helpless.
Shed a Light: Harry Scott has a magic lamp that aids him in ridding of his building of emotion eating darkness.
I Hunt the Night: A monster hunter takes on the name of Van Helsing to protect his city.
Angelic Air: An island in the sky steals people's mental energy. It's up to the Seraphim to stop it.
Clash of Titans: Medea the Olympian is challenged for her spot as representative of her pantheon in the city.
Take Me to the River:
The Two Lamps: Harry Scott searches for his predecessor.
Links to other places:
Fictionpress.com Profile Page.
Deviant Art Collection for Hodgepodge project
The Mars Company by Joseph Roberts: This is a plug for a friend's book for sale at Lulu.