TABLE OF CONTENTS:

Novels For Sale

Gunfighter's Ride: Jimmy Hedgecock joins the Pony Express and has to deal with ghosts, mad medicine men, and demons from the Chinese Underworld

Bob's Walk: Bob Ditko finds himself hunted through a set of interlocking landscapes as he tries to find his way home.

Duncan's Engine: Duncan Pace finds a machine in the junkyard. He rebuilds it, not knowing it would send him to save the princess in another world.

Duncan's Machine: Duncan Pace has to save the world from ice spirits set loose from their captivity.

Write or Die: Merrywell Cot has to save the residents of his village with the strange power of a fabricator.

The Magistracy:

Fugitive's Flight: Wong Se How and his partner, Wing Long, return home to China to deal with a problem they caused. Nothing is going to get in the way of them ending their running.

Bandit's Bedlam: Joe Cogburn is locked up in a sanitarium where not everything is what it seems.

Masked Men and Monsters: The first collection of stories collected and for sale.

Fifth City: A group of heroes try to save a city from destruction.

East Bound and Down: A professional driver picks up a plague carrying passenger. Now he has to make a run cross country to save the world.





Church Hill:

Book One: Masked Men and Monsters

Book Two: Children of Ghosts and Lightning

Book Three: Ramblers

Book Four:

T.K's Ping Pong Challenge: Tom Kerry takes on one of Jack Dragon's minor villains during a magic show.

Jack Dragon's Family: Jack Dragon has a talk with his cousins and grandmother before dealing with a nest of monsters.

Viciousness in Vancouver- Calvin Cassidy is asked to go up north to set up another Deacons team.

A Leaguer's Fount of Monstrosity: A Leaguer's System is found and joins the fight for a planet's survival.





Ringbearer:

Chasing Lightning: Cory Chase begins his search for the jewels of his ring with the help of the Blinker.

Chasing Shadows: Chase and the Mocker have to deal with a knight of wands.

Chasing Dragons: Chase and Jack Dragon have a talk.

Chasing the Future: Chase meets a hero of the past as he deals with a current problem.

Chasing the Past: Chase dreams of why his predecessor retired and the fate of the past Tarot.

Chasing Shapes: Chase and Hero X have problems with the railroad.

Chasing Ghosts: Chase and Yusuke Tremaine stop a haunting at a school.

Chasing A Beast: Chase has a nice talk with Quin and Diana Morgan, and makes an enemy of Cindy Taggert.

Chasing Islands: Chase and Cindy Taggert have a showdown in Japan which is disrupted by an amateur hero

Chasing the Monkey: Chase runs into Sun Won Kon, the Monkey King.

Chasing Chase: Chase's allies and enemies come together in a showdown at Kwan Lee.

Chasing Winter: Chase crosses into Russia, picking up a strange group of followers as he heads west.

Chasing the Red Star: Chase meets the Guardian of Moscow, and helps his friend Taz see the ocean, while facing a villain that uses water as his weapon.



The Strangers

1938: Into the Past with Strangers: A group of heroes oppose Mad George's quest for a hidden weapon.

1938-1944: Letters From a Stranger: The Patriot goes to war and pays the price.

1955: A Stranger in Space: Scott Bolo is blasted across space. He encounters the expanding Conglomerate, and realizes they destroy every other species in their path.

1957: A Stranger Goes to War: Scott Bolo leads an attack against the Conglomerate's homeworld.

In the Company of Strangers: A group of heroes comes together to take on a giant lake monster

Walking With Strangers: The Canines have decided to plunder a storage facility for a lost piece of technology. It's up to the Strangers to stop them.

Gaming With Strangers: Mad George Tribolyte and Hermit Spangler make a bet. Tribolyte picks a covey of death dealers as his pawns. Spangler has one confused book seller.

Monster Hunting Stranger: The Duster Boy appears to lend a hand against a shapeshifting cannibal.

New Home For A Stranger: SSGT. Baloo is stuck escorting Zornwil to his new home.

Young Strangers: Four heroic kids stand up to a villainous mouse.

The Stranger Crowd: Tribe and Clonus clash with different definitions of one man army





Time Line:

1000's: The Knight of the Ring: Sir Pursuivant is asked to find out what is going on in Southern England. Is it a witch, or a dragon?

1880's: The Devil's Right Hand: Kid Kelly becomes a fugitive thanks to a quick temper and a fast hand.

1880's: The Gambler: Kid Kelly has to escape a train full of bounty hunters with the help of a gambling man.

1880's: Midnight Rider: Kid Kelly heads for California with a posse at his back.

1890's: Coward of the County: Kid Kelly takes revenge for the death of his wife.

1940: The Golden Age: Heroes from World War II become a group to save London from invasion.

1942: Tremaine's Haunting: Don Hannigan, The Haunter, wants to see a circus. He has to deal with a missing child first.

1949: Demon Deacon Blues: Dean McKarren just wants to be a monster movie actor. This is where he turns into a real monster.

1954: Blake's Seven: Adam Blake assembles his team to save the world.

1954: Blake's Joke: Blake and his men must get back a kidnaped clown.

1955: Tremaine's Decapitation: Tremaine recovers enough to take on Johnny Shield.

1955: Tremaine's Night: Tremaine dreams of time when he wasn't a monster from beyond the grave.

1955: Blake's Bullet: A villain is broken out of jail for some unknown reason. Blake has to get him back.

1955: Tremaine's Desert: Dean McKarren, the Demon Deacon, runs into the undead cannibal.

1955: Blake and the Veil of Time: Thomas Chantry has a world ending dream. The problem is Chantry is the Veil and dreams the future.

1955: Blake's Pilot: Cap Carrington has a problem with a missing airplane. Naturally he recruits the other members of Blake's Seven to help him out.

1955: Tremaine's Assistant: Tremaine has a chance at redemption. Can he make it happen with the help of a mysterious Wayfarer.

1955: Blake's Gunfighter: Cully Morrigan gets involved with a gang war.

1955: Blake and the Revenge of the One Handed Man: Blake's Seven takes on Joshua McCabe and his plundering of Morgana Le Fay's tomb.

1955: Tremaine's Favor: Tremaine reveals a secret from the past on his first step from his villainous past.

1955: Blake's Tournament: Blake visits an old stomping ground to take on a new enemy.

1955: Tremaine's Ride: Tremaine and the Owlhoot take on a motorcycling arsonist.

1955: Tremaine's Raven: Tremaine and The Crimson Raven battle Nebiros the Magician.

1955: Tremaine's Knight: Morgana Le Fay strikes with her own modern knight.

1955: Owls and Ravens: The Owlhoot and The Crimson Raven take on the possessor of the Loom of the Three.

1955: The Green Beast Walked: A traveling salesman is forced into a career change.

1955: A Quickling Beast: The Green Beast is back with woman trouble.

1955: Blake's Trip Around the World: Blake's Seven and Lazarus Tremaine face danger on all sides as villains unite.

1955: The Raven's Doctor: Dr. Long and the Crimson Raven face a sculptor looking for a cure for his deadly disease.

1955: Fire Versus Ice: Ice Needle has been hired to wreck Monty Barrington's business. Barrington has a masked identity of his own.

1956: Tremaine and the Lightning: Lazarus Tremaine has to deal with a magician who want to be king of spirits.

1956: Tremaine's Flight: Lazarus Tremaine has to deal with the Shrike with the help of a retired Guardian.

1965: The Color of Justice: Hue Man takes on a victim of science gone mad.

1980: Jack Dragon's Uncle: Jack Dragon and his Uncle Yune face off against Tiger Devils.

1985: The Dragon of New York: Danny Leong, the Dragon Mage, searches for the killer of his father.





Hero Museum:

1965: The Dial of Doom: The last case of the Dialer is recounted

1956: Dragon's Teeth: Oliver Hunt pits his ring granted powers against faceless teeth.

1880's: The Gun of Brennan: Noah Brennan is on the run and finds a pistol unlike any other. Can one scarred bounty hunter stop his mad flight from justice?

1948: The Magic Hat: The Great Gildersleeve wants to commit one more crime to make his name immortal.

1996: The Abominable Amulet: Jack Dragon starts his career in Church Hill with a case involving murder, jealousy, and a magic amulet.

1956: The Poster of Monsters: The Demon Deacon deals with a monster problem for an actress working at the Ever Brothers studio.



The Bierce Academy for the Gifted:

Welcome to the Bierce: A group of boys move in together at a boarding school.

Alchemical Robotics: On Earth Whyte, a giant menace activates to draw William Whyte's parents and the Prince to battle it.

Camping Trip: The boys accept a challenge to get out of gym class.

1942: Invasion of the War: Steve Higgins and the First Squad are caught by surprise by the end of the world on Earth Edwards.

Dead Heroes: Sent back in time, the boys have to save the past and the future.

Into the Woods: A monster wants to eat Jay Edwards's brain.

Test Run: Jay and Chuck have to save the day from cultist cheerleaders.





Other Worlds

Guardian of the Realm

A Day at the Digital Races: Danny Dolan gets involved with a sports fixing scheme.

Digital Demons: Two old enemies decide to team up to stop the boy hero.

A Twinkling of Digital Stars: The Majestic Empire has invented the Sun Killer to stop its revolution in its tracks.

The Lair of a Digital Dragon: A new haunted mansion is nothing in a land full of them. The problem is who lives in this one.

Knights of the Digital Sky: The Majestic Empire raids the Fox Cluster with the intention of assimilating it. Danny has to come to the rescue.

A Gathering of Digital Heroes: Danny decides that the Majestic Emperor can't be allowed to breach any system he wants. He recruits some of the best fighters he can find and conducts a raid into the heart of his enemy's forces.



Landsheara

A Walk in the Wild Woods: A mercenary company is betrayed by the people who hired them.



The Magistracy

Silver's Magistracy: Jerry Silver is put in charge of a superhuman task force. Their first job is to repel an extradimensional invasion.

The Magistracy Hit: A hitman is sent after the Magistracy.

The Magistracy Hunt: An army of cloned superhumans are sent against Magistracy Tower.

The Magistracy's Baby: The Writer builds his heir.

The Magistracy's Legion: The Magistracy and allies battle a merging of worlds.

Magistrate's End: A hero dies.



Origins

Jerry Silver: Johnny Gold is in action over Los Angeles with unfortunate consequences.

Luna and Phaeton: Teenagers taken off the street are turned into living weapons.

John Public: A man off the street is made into the champion of humanity whether he likes it, or not.

The Chemist: Two apprentices have an argument over what the future will be.

Quick: A nosy reporter becomes the world's fastest woman.

Maker: An roboticist becomes a vigilante to save her invention.



The School

School's In: A snipe hunt produces a real monster for the heroes.

A School For Monsters: A call for help brings the Second Team up against a mummifier.

School Fears: The Office is under attack from a preemptive strike by the mysterious Father.

School of Hard Knocks: Pointer is lured into a trap.

School Spirit: The School and the Magistracy try to deal with the menace of the Father.



Donovan The Lamp

The House on the Corner: Two boys vanish. Their parents turn to the cursed man, Donovan the Lamp, to find them.

Shadow of a Broken Man: Donovan is enlisted to stop a man-eating creature.

A Night at the Lonesome October: An old enemy arrives to duel with the cursed man.

The List: Donovan has a horde of new clients to help out.

Traces of Smoke: Donovan and K.C. Locke try to figure out who wants to kill her.



Tales from the Lonesome October

The Story of the Awesome Astonishing Amazing A-Man: Andy Axemore tells a story about a man with a green flame versus a mechanical marauder.

The Rat King: Exterminators are called in to clear apartment buildings.

The Demon Chair: A possessed chair leads to murder.

General of Smoke: K.C. Locke is back with another tale of possessed objects





The Wreckers

The Will: Four people inherit the chance to stop a demonic invasion.

The House: The Wreckers return to investigate a haunted house.

The Town: The Wreckers try to stop another invasion of their adopted town.



Counterparts

A Crisis of Two Worlds: The Network and the Theater have to deal with a catastrophe when their earths begin to collide.

Crisis From a Third Earth: The Kings invade the Theater's earth. Can the Network save the day?

The Lost: The multiverse is threatened and only heroes that have been erased from history hold the answer to save the day.

Fight for Freedom: The Network and the Theater join forces to help an Earth crushed under the Axis heel.

Trouble From Terry Town: The Gangbusters from afoul of one of their oldest enemies. They need some help to save the Earth from a cosmic collision.

The E-Men's Big Ride- The Problem Solvers have to stop an agent of the Apocalypse.

Cleaner Magic- The Pixie has to deal with a metamorphic stalker.





The Sentinels of Magic

Sentinels of Magic: A sprite has been challenged to trial by combat. He turns to a group of misfits for help.



The Holidays

Halloween: Mike Holiday goes to a festival and finds a town with a secret.



The Supernaturals

Mind The Bully: Sammy Dell has a problem at his school. Perhaps a little coaching from his mental creation will help him out.

Dashing to the Rescue: Walter Kessel has been cursed. He uses that curse to help the helpless.

Shed a Light: Harry Scott has a magic lamp that aids him in ridding of his building of emotion eating darkness.

I Hunt the Night: A monster hunter takes on the name of Van Helsing to protect his city.

Angelic Air: An island in the sky steals people's mental energy. It's up to the Seraphim to stop it.

Clash of Titans: Medea the Olympian is challenged for her spot as representative of her pantheon in the city.

Take Me to the River:

The Two Lamps: Harry Scott searches for his predecessor.



Links to other places:

Fanfiction.net Profile Page.

Fictionpress.com Profile Page.

One Million Word Project

Deviant Art Collection for Hodgepodge project



The Mars Company by Joseph Roberts: This is a plug for a friend's book for sale at Lulu.